Dinoland
The parrots travel back to the Cretaceous period. Explore a world filled with dinosaurs, amber symbols, and an expanded game grid. A massive upgrade from the original!
Pirots 5: Cursed Temple sends ELK Studios’ four birds digging into a cursed Egyptian tomb. This high-volatility CollectR™ slot pairs an expanding 6x6 grid (growing to 8x8) with Captain Blackfeather, catacomb fights, a Hold & Win coin game and a top win of 10,000x your stake. World 2 is now playable as well: The Kraken, featuring the Golden Compass Cannon, harpoons, portals and its own coin game.
Pirots 5 is the fifth chapter in ELK Studios’ bird-collecting series, and this time the flock swaps oceans and outer space for the sand-buried halls of a cursed Egyptian temple. The headline mechanic is still CollectR™: four birds roam the grid, each picking up gems in its own colour along with any feature symbols they pass. It is a deceptively simple loop wrapped around some genuinely punchy maths.
The numbers tell the story of who this game is for. You get a 96% RTP in the top configuration, a high 7/10 volatility, stakes from £0.20 to £100, and a board that swells from 6x6 to a full 8x8 mid-round. Add Captain Blackfeather, the Cursed Temple coin game, secret doors and a dedicated Super Bonus, and you have a slot built for players who like to charge things up patiently before the explosion arrives.
This time the adventure is driven by a grudge rather than a simple treasure hunt. Long before they set sail on their own, the birds served under Captain Blackfeather — until he forced them to walk the plank and sailed off with the loot. Cursed Temple is the reckoning, and the old traitor has no intention of going quietly.
Blackfeather can surface in any drop. When he does, he turns birds into ghosts and tears their gems straight off the grid, flipping the mood of a round in an instant. It is a neat way of tying the theme to the maths: the villain is not just set dressing, he is an active threat woven into the feature set.
The leader of the flock and collector of red gems. One eye on the gold, one on the map, steering the crew through the most dangerous passages.
Gathers purple gems and always wants a bigger cut of the haul. He dreams of taking the helm, but Blackfeather put paid to those plans.
The cheeriest of the bunch and a fan of green gems. He loves blowing things up, even when it is the wrong wall that comes down.
The oddball of the crew with a soft spot for blue gems. He once mistook the sea for dry land, but stuck around as long as the rum held out.
Redfeather’s loyal but utterly unpredictable bodyguard. His chaos is both an asset and a liability once mummies and traps appear.
The new adversary. A traitor who curses the birds into ghosts and snatches their gems directly off the grid.
Every round opens on a 6x6 grid with all gems sitting at level 1. The four birds collect orthogonally adjacent symbols in their own colour and scoop up any feature symbols in their path. As long as a bird still has something to grab, it keeps moving before fresh symbols drop — so a single drop can contain several moves before the grid even refills.
Above the board sits a Symbol Collection Meter that charges as the birds gather gems and wilds. Fill it and a queued feature symbol is released, with up to three waiting in line at once. Gems can also be upgraded all the way to level 7, and that climb in level is exactly where the largest payouts come from.
A handful of special symbols do the heavy lifting in Pirots 5. Knowing what each one does makes it far easier to read why a quiet round can suddenly turn into a big one.
| Symbol | Image | What it does |
|---|---|---|
| Wild | ![]() | Stands in for any gem at the payout level in force at the time. |
| Coin | ![]() | Pays its visible value times the stake (1x to 2,500x). The MAX WIN coin pays the remainder up to the cap. |
| Upgrade | ![]() | Lifts the collecting bird’s colour by 1 to 3 levels, up to level 7. |
| Upgrade All | ![]() | Raises all four colours at once by 1 to 3 levels. |
| Transform | ![]() | Turns a cluster of gems into the collecting bird’s colour. Super Transform repeats it 2 to 3 times. |
| Bonus / Super Bonus | ![]() | Three bonus symbols open the Bonus Game; a Super Bonus among them starts the Super Bonus instead. |
| Token | ![]() | Pays like a 5x coin and counts towards unlocking Boss Castle. |
Each bird collects gems in its own colour, and the value depends on the level the gem has reached (1 to 7). The table below shows the top three levels (5 to 7) as a multiplier of your stake. Every stake is made up of 100 coins.
| Gem | Level 7 | Level 6 | Level 5 |
|---|---|---|---|
Red | 25.00 | 6.25 | 2.00 |
Purple | 15.00 | 5.00 | 1.60 |
Green | 10.00 | 3.75 | 1.20 |
Blue | 7.50 | 2.50 | 0.80 |
The lower levels (1 to 4) taper from roughly 0.75 down to 0.05x the stake, while Blackfeather gems can reach as high as 20.00x at the top level.
Coins are among the most valuable symbols on the grid. A collected coin pays its face value times your stake, anywhere from 1x to 2,500x, and the MAX WIN coin simply pays the rest of the way up to the 10,000x ceiling.
The turncoat captain can drop in on any spin. Land a bird beside him and he turns 1 to 4 birds into ghosts, converting their gems into valuable Blackfeather gems worth 0.15x up to 30x, which are then collected in one sweep. Inside the bonus he sticks around between drops and guarantees a win in every catacomb fight.
Each corner of the grid holds a catacomb corner with a random colour. Collect a symbol on top of a corner in your bird’s colour and it descends into the catacombs to face a mummy — win the fight and you bag a feature symbol. Line up three or more birds and Labyrinth triggers, clearing whole rows and columns, while two neighbouring birds can pull off a Switcheroo and swap places.
Along the edges, traps keep things lively: archers that remove birds, a rolling stone block (2x2 to 4x4) that crushes everything beneath it, and a secret door that splits the grid into four quadrants and rotates them 180 degrees. Counter-intuitively, traps are good news — each one opens fresh chances for chains, and the secret door is the key that unlocks the Cursed Temple coin game.
The Hold & Win-style coin game kicks off the moment the whole grid is cleared during the secret door feature. It plays out on an 8x8 board with a cursed 2x2 treasure at its centre. You begin with 3 drops, and every landing of coins, birds or symbols resets the counter to 3. Park a bird beside the treasure with nothing left to collect and coins rain across the grid.
When this review was written, Pirots 5 consisted of a single world: the Cursed Temple. ELK Studios has since released the second world under the name New World, and it is far more than a change of scenery. The Kraken brings an entirely new feature symbol, its own traps, its own coin game and a second set of tokens on the road to Boss Castle. Below we update the full picture: story, characters, features, symbols and the official game data.
Captain Blackfeather's curse has been broken and the traitor is doomed to spend eternity inside the Temple. That very victory opens the path to the second trial: the sea under the mountain. Through their binoculars the parrots spot their old pirate ship loaded with treasure – but the wreck is caught in the grip of a Kraken, the mightiest of all sea monsters. To claim what is theirs, the birds must dive into the depths and defeat the beast.
The framework stays the same: Pirots 5 remains a 6x6 adventure slot with the CollectR™ mechanic, an expanding grid, symbol transformations, wilds, a bonus and a super bonus – all capped at 10,000x your bet. Everything in between, however, is new.
The same four collectors dive down together, each tied to their own gem colour. What is new is their opponent: the Kraken hangs above the grid and can intervene at any moment.
Leader of the crew and collector of the red gems. He is the one pushing the expedition into the sea under the mountain.
The purple bird with the belt. Collects purple gems and benefits most from the portals set into the walls.
Collector of the green gems. If a harpoon hits him, his gems transfer to another bird on the grid.
The blue bird with knife and fork. Collects blue gems and fills the collection meter alongside the rest.
The enemy of this world. It strikes at random with a tentacle or showers the grid with coins, and it rules the coin game that bears its name.
The foundation is identical, the execution is not. This table puts both worlds side by side so you can see at a glance what is different in World 2.
| Element | Cursed Temple (World 1) | The Kraken (World 2) |
|---|---|---|
| Setting | Cursed Egyptian tomb | The sea under the mountain with a sunken pirate ship |
| World boss | Captain Blackfeather | The Kraken |
| New feature symbol | — | Golden Compass Cannon, firing in 8 directions |
| Corner feature | Catacombs beneath the temple | Catacombs inside the captain's quarters, with a landcrab battle |
| Traps | Arrow trap, stone block, secret door | Harpoons, anchor trap (2x2 to 4x4), secret door |
| Extra movement | Cross-over floor tiles | Portals and tunnels in the surrounding walls |
| Coin game | Cursed Temple Coin Game with a 2x2 treasure | Kraken Coin Game with a 2x2 music box and tentacle strikes |
| X-iter™ at 50x | Cursed Temple | The Kraken |
| Tokens | 3 of 9 | 3 of 9 (no tokens inside the coin game) |
The Golden Compass Cannon can land in any drop and fires in eight directions. Every gem in its firing line is replaced by feature symbols and any walls in the path are destroyed; firing diagonally clears up to three walls but only replaces one position. Birds and existing feature symbols are left untouched – with one exception: coins in the firing line are upgraded to a higher value.
After the shot the cannon recoils in the opposite direction and then picks a new random direction. The recoil stops at birds, walls, feature symbols or the edge of the grid; if the cannon cannot recoil, it keeps firing until it can. There is one more trick in the coin game: fire upwards through the top row and you hit the Kraken itself.
Each corner of the original 6x6 grid holds the captain's quarters – the catacombs in ELK's own documentation. At the start of the round every corner is randomly assigned the colour of one bird. When that bird collects a symbol on top of the corner, it enters the quarters. Inside wait four 1x1 coffins, each with a hidden position next to it where a landcrab is lurking.
Win the battle and the crab leaves a feature symbol behind. Lose and the bird disappears, returning to its corner position. One battle can take place per quadrant; win all four and a coin appears on every former coffin position. If the Golden Compass Cannon shoots a coffin away, that counts as a won battle too.
Harpoons appear along the outer edge of the grid and wait until the birds can no longer collect anything. If a harpoon hits a bird, its gems turn into those of another bird in view and it vanishes; if all four birds are hit, a random number of gems around the last survivor turn into coins. Vanished birds return with the next symbol refill.
The anchor comes in 2x2, 3x3 and 4x4 sizes and slides horizontally or vertically across the field, crushing gems, walls and birds in its path. The secret door carries over from World 1: it splits the 6x6 grid into four blocks and rotates them by 180 degrees, after which cross-over floor tiles let the birds move once over already collected positions. If the secret door and the anchor are ready at the same time, the door goes first.
New in World 2 are the portals that can appear among the walls around the playing field, both at the start of a round and on every bonus drop. If a bird has collectable symbols next to two or more portals, it can teleport between them – it may even stand on a portal to reach marked symbols.
When consecutive walls connect two portals, they act as a tunnel. Every tunnel section can reveal a feature symbol that the bird picks up along the way. A maximum of four portals can sit on the grid at once, and they remain in place during the bonus game.
The Kraken Coin Game is the counterpart to the Cursed Temple Coin Game and starts as soon as the birds clear the entire grid during the secret door feature – without that feature nothing happens. You play on an 8x8 grid with the Kraken above the field, a bird in each corner, a 2x2 music box, a few starting coins and a rotation trap. You begin with three drops, and every time coins, birds or symbols land, the counter resets to three.
When a bird ends up next to the music box, the Kraken strikes: a tentacle sweep covers an area 1 to 8 positions wide and adds coins or upgrades existing values. The box then jumps to a new spot and the cycle repeats a random number of times – it can land on birds and coins and remove them. Hit the Kraken itself with the cannon and coins rain down: onto empty positions, onto existing coins (higher value) or onto a bird, which doubles that bird's win counter. No tokens drop in this game.
Three collected bonus symbols start the bonus game with 5 bonus drops; every additional bonus symbol adds one more drop. If a Super Bonus symbol is among them, the Super Bonus game runs instead – and there you receive a tentacle strike or coin shower at the start of every drop. Grid size, the state of the collection meter and the payout levels of the gems are all preserved throughout both bonus games.
| X-iter™ mode | Cost | What you buy |
|---|---|---|
| Super Bonus | 250x bet | Guaranteed round with access to the Super Bonus game |
| Bonus | 100x bet | Guaranteed round with access to the bonus game |
| The Kraken | 50x bet | Guaranteed access to the Kraken Coin Game |
| Mega Hunt | 10x bet | One drop with over 20x higher chance of the bonus |
| Bonus Hunt | 3x bet | One drop with over 5x higher chance of the bonus |
The X-iter™ modes only work in the base game and use the same theoretical return as regular spins. The cheapest X-iter purchase costs £0.60 and the most expensive £25,000.
The Golden Compass Cannon is brand new; the traps and the music box are the underwater versions of what you know from the Cursed Temple. The remaining feature symbols – coins, wilds, upgrade, upgrade all, transform and super transform – work exactly as before.
| Symbol | Image | Effect in The Kraken |
|---|---|---|
| Golden Compass Cannon | ![]() | Fires in eight directions, replaces gems with feature symbols, clears walls and then recoils. |
| Harpoon | ![]() | Fires from the edge once the birds can no longer collect; a bird that is hit disappears temporarily. |
| Secret door trap | ![]() | Rotates the four blocks of the 6x6 grid by 180 degrees and lays down cross-over floor tiles. |
| Rotation trap | ![]() | Coin game only: rotates 1 to 3 sections of the grid into new positions. |
| Music box | ![]() | With a bird beside it, the Kraken strikes with its tentacles and the box jumps to a new position. |
| Super Bonus | ![]() | If this symbol is among the three bonus symbols, the Super Bonus game starts with extra tentacle strikes. |
| MAX WIN coin | ![]() | Instantly pays the remaining amount up to the top prize of 10,000x your bet. |
The engine is unchanged: CollectR™ with four collecting birds, a grid that grows from 6x6 to 8x8, gems that climb to payout level 7 per colour, and a collection meter above the field tracking your progress. Switcheroo, the Labyrinth and Charlie's extra chance all return as well. One new detail: the Kraken itself does not count towards the collection meter.
The nine tokens run across all worlds: three in the Cursed Temple, three in The Kraken and three in the upcoming City of Gold. Collecting all nine grants permanent access to Boss Castle. That progress is saved across all bet levels, rounds and game modes – and within each world the three tokens share the same hit chance, even though it differs between worlds.
These figures come straight from the ELK Studios product sheet for World 2. Pay particular attention to the RTP range: which level is active depends on the market and the operator you play with.
| Detail | Value |
|---|---|
| Game | Pirots 5 – The Kraken |
| RTP | 87.0% to 96.0% (depending on market and operator) |
| Volatility | 7 out of 10 |
| Max win | 10,000x bet |
| Hit frequency | 25.1% |
| Max exposure | £1,000,000 |
| Bet levels | £0.20 to £100 (or equivalent in other currencies) |
| Paylines | CollectR™ |
| Game ID | 10266 / 110266 (OGS) |
Like the rest of the series, World 2 runs entirely in your phone or tablet browser: no download, portrait or landscape, and every button within thumb reach. The grid scales with the screen, the collection meter stays visible at the top and the 8x8 coin game is zoomed out on smaller displays. Want to try it first? Launch the Pirots 5 demo above – it now runs on World 2.
Gather three bonus symbols in a round and the Bonus Game begins with 5 Free Drops, with each extra bonus symbol adding another drop. If a Super Bonus is in the mix, the Super Bonus starts instead, opening every drop with a cursed coin shower. Crucially, the grid size, the collection meter and your gems’ upgrade level all carry through the entire bonus.
Pirots 5 spans three worlds — Cursed Temple, The Kraken and City of Gold — across which you collect 9 tokens in total. Bag all of them and Boss Castle unlocks permanently. Progress is saved for good across every stake level and game mode, giving you a clear long-term goal alongside the regular bonus rounds.
Pirots 5 ships with X-iter™, ELK Studios’ feature-buy menu, offering five routes in: Super Bonus for 250x, Bonus for 100x, the world itself for 50x (Cursed Temple or The Kraken), Mega Hunt for 10x (just over 20x more bonus chance) and Bonus Hunt for 3x (just over 5x more). Buy-ins run from £0.60 to £25,000, and the RTP holds at 96% across every X-iter mode.
Put it together — 96% top RTP, high 7/10 volatility and a 10,000x ceiling worth a full £1,000,000 at max stake — and the profile is unmistakable. This is not a slot for low-risk, steady-trickle sessions; it is built for players happy to ride bigger swings in pursuit of those rare, towering hits.




If you already enjoy the series, this is an easy yes. Pirots 5 marries a strong theme with genuinely layered design, so it feels far bigger than a reskin. The catacombs, secret door and coin game all hang off the revenge storyline, while the hunt for nine tokens and Boss Castle gives you a reason to keep coming back well beyond a single session.
Just go in with the right expectations. The 7/10 volatility means patience and sensible bankroll management matter, and the RTP can dip as low as 87% depending on the operator, so it pays to play the 96% version where you can. Get those basics right and Pirots 5 is one of the more rewarding feature slots around.
The jump to ancient Egypt really works. The catacomb fights add something genuinely new, and since I found the X-iter button I barely touch anything but ELK slots.
The Cursed Temple coin game is my favourite part — that coin shower on the 8x8 grid is pure magic. Watching the birds devour gems never gets old.
Pirots 2 was my favourite for ages, but the fifth is a worthy successor. There is a lot to learn, and Blackfeather can flip an ordinary spin on its head.
"The nine tokens keep me playing. I want to see Boss Castle, so I come back even after a rough session."
"Everything runs smoothly on my phone, including the 8x8 coin game. With feature-heavy slots that is far from guaranteed."
"The Kraken world completes the game for me. That compass cannon creates rounds you simply do not see coming."
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| Parameter | Value |
|---|---|
| RTP (max) | 96.0% |
| RTP levels | 96% / 94% / 92% / 90% / 87% |
| House Edge (at 96%) | 4.0% |
| Hit Frequency | 25.1% |
| Volatility | High (7/10) |
| Max Win | 10,000x |
| Max Amount (max stake) | £1,000,000 |
| Grid | 6x6 to 8x8 |
Yes. Alongside the Cursed Temple, ELK Studios has now released The Kraken: an underwater world with its own traps, its own coin game and the Golden Compass Cannon. The third world, City of Gold, follows later.
The Golden Compass Cannon (fires in eight directions and recoils), the captain's quarters with battles against landcrabs, harpoons and anchors as traps, portals and tunnels in the walls, and the Kraken Coin Game with its music box and tentacle strikes.
It triggers as soon as the birds clear the entire grid during the secret door feature. You then play on 8x8 with 3 drops, which reset every time coins, birds or symbols land. Via X-iter™ you can also buy straight into this world for 50x your stake.
Pirots 5: Cursed Temple is released by ELK Studios in 2026. You can try the demo on this page right now.
Yes. You can play the Pirots 5 demo straight in your browser here, completely free and with no registration. Just hit Start Free Demo in the demo section.
Pirots 5 has five adjustable RTP levels: 96%, 94%, 92%, 90% and 87%. The casino decides which is active, so play the 96% version where possible.
The top payout is 10,000x your stake, capped at £1,000,000.
Pirots 5 is developed by ELK Studios, the Swedish studio behind the whole Pirots series and the CollectR™ mechanic.
Across three worlds — Cursed Temple, The Kraken and City of Gold — there are 9 tokens in total. Collect them all and Boss Castle unlocks permanently, regardless of stake or game mode.
Pirots 5 is available at casinos that carry ELK Studios. Use the Play Now buttons on this page to reach a site where you can play for real money.
Yes. Pirots 5 is built on the Mobile First principle and runs on both iOS and Android, in portrait and landscape.