Dinoland
The parrots travel back to the Cretaceous period. Explore a world filled with dinosaurs, amber symbols, and an expanded game grid. A massive upgrade from the original!
Pirots 3 takes the series' chaos to the Wild West, building on CollectR™ with bandits, train robberies, duels, and even more features per round.
Pirots 3 builds on the same collecting birds that made the previous instalments of the series popular, but the setting is now a full Wild West world with train robberies, gun duels, and an active bandit who functions as a completely unique game mechanic. The game therefore feels not just like a sequel, but a clear escalation where each round can switch significantly faster between regular collections and major events.
The biggest news is that the bandit isn't just visible in the background. He can break free, collect symbols of all colours, and challenge the birds to duels. This makes Pirots 3 one of the most eventful titles in the entire series.
Pirots 3 uses a clear interface where the player finds Paytable, Settings, Rules, Promotions, and Replay in the rules layer. The bet is changed before the round, the spin button is used for individual rounds, and autoplay is available as an option for longer sessions. Since the game contains many parallel features, the clear menu is a great advantage.
On mobile, the game works just as well as on desktop. This is particularly important in Pirots 3, as the Symbol Collection Meter, bandit modes, and Train Heist all need to be easy to follow even on smaller screens.
Collects red gems and becomes most dangerous when the red level climbs highest in the paytable.
Collects purple symbols and participates in both Showdown and regular CollectR sequences.
Benefits greatly from Transform, Peanut, and Train Heist when new paths open up.
Collects blue symbols and helps build meters, bonus chances, and long rounds.
Can be freed via Key and collect all colours, all feature symbols, and force duels.
Pirots 3 starts on a 7x6 grid where the gems begin at level 1. The birds collect orthogonally adjacent gems of their own colour, as well as all feature symbols. As in previous instalments, a bird can move multiple times before a new drop occurs, as long as there is still something to collect. When no more collections are possible, empty positions are filled with new symbols.
Mathematically, the CollectR mechanic acts as an engine to drive volatility. Each collected symbol is a micro-event that contributes to filling the Symbol Collection Meter, which in turn increases the probability of a Feature Symbol Release. This design creates a chain reaction where small wins can escalate into large event chains, which is a key component of the Pirots series' mathematical profile.
Above the game board is the Symbol Collection Meter. It is charged by gems and wilds collected by the birds, but not by the bandit. When the meter fills, a pending Feature Symbol Release is stored, and up to three such releases can be queued simultaneously. When released, three regular symbols per release transform into random features, which can quickly advance the round.
| Symbol | Image | Function |
|---|---|---|
| Bonus | ![]() | Three Bonus symbols trigger the Bonus Game with 5 Free Drops. |
| Super Bonus | ![]() | Grants entry to Super Bonus if the correct combination is collected. |
| Wild | ![]() | Replaces regular gems at the current level. |
| Black Bandit Wild | ![]() | Represents the highest paying gem in the round. |
| Coin | ![]() | Coins pay their displayed value. CoinMaxWin can pay the remaining amount up to the max win. |
| Upgrade | ![]() | Raises the collector's colour up to three levels. |
| Upgrade All | ![]() | Raises all colours simultaneously. |
| Key | ![]() | Triggers Bandit’s Escape when the birds can no longer collect. |
| Transform | ![]() | Transforms a cluster into the collector's colour and can also create new features. |
| Peanut | ![]() | Builds bridges over gaps so birds can reach further. |
| Bomb / Big Bomb | ![]() | Expands the game board up to 8x7 and, in its large version, can open the max area directly. |
When a bird collects the Key, Bandit’s Escape is held pending until the birds can no longer collect. Then the bandit breaks free and starts collecting symbols of all colours, plus all feature symbols. If he lands next to a bird, a duel is triggered. If the bandit wins, the bird is removed and he continues collecting. If the bird wins, the feature ends and the collected values are paid out.
Showdown is the other major action mechanic. Two adjacent birds can randomly trigger the feature when stuck, and three or more always trigger it. The birds then fly apart, removing symbols along the way, and then shoot horizontally, vertically, and diagonally. The result is often a completely different situation than what existed before the duel began.
Train Heist is triggered when a bird collects a symbol on a train background and then reaches the opposite side via the train. The bird then receives 1 to 3 new feature symbols from the carriages and continues collecting on the other side. It's a clever feature because it not only provides rewards but also breaks up normal movement patterns and creates entirely new paths through the round.
Coin Game is triggered when the entire game board is cleared. The regular meter is then replaced by a separate win counter, coin bags and scorpions fall in, and the birds or the bandit try to catch money bags with a lasso from the train. This makes Coin Game its own game mode with a completely different rhythm than the base game.
The bonus mode is triggered when the player collects 3 Bonus symbols. This starts 5 Free Drops, and each additional Bonus symbol collected in the bonus grants +1 Free Drop. Pirots 3 uses persistence here too, so the meter, colour levels, and current grid size all carry over into the bonus.
Super Bonus is played on an 8x7 grid and is significantly more powerful than the regular bonus. In this mode, all Upgrade symbols upgrade all colours instead of just one. This makes Super Bonus the game's most aggressive path to big wins.
| Parameter | Value |
|---|---|
| RTP | 94.0% |
| House Edge | 6.0% |
| Hit Frequency | 25.2% |
| Volatility | High (8/10) |
| Max Win | 10,000x |
| Bonus Frequency (estimated) | ~1 per 190 spins |
| Standard Deviation | ~15-17 |
These figures confirm that Pirots 3 is a high-risk, high-reward slot. A hit frequency of 25.2% means that approximately one in four spins results in a win, but the high volatility and standard deviation suggest that wins are unevenly distributed. Players should expect longer periods of smaller wins, interspersed with sudden, large payouts, especially during the bonus features.
Pirots 3 allows all colours to climb to level 7. At this point, the exact top values become important, as they affect both win potential and the order between the birds during the round.
| Symbol | Image | Level 1 | Level 3 | Level 5 | Level 7 |
|---|---|---|---|---|---|
| Red Gem | ![]() | 1.00 | 3.00 | 10.00 | 30.00 |
| Purple Gem | ![]() | 0.50 | 1.50 | 5.00 | 15.00 |
| Green Gem | ![]() | 0.30 | 1.00 | 3.00 | 10.00 |
| Blue Gem | ![]() | 0.20 | 0.75 | 2.50 | 7.50 |
Pirots 3 offers five distinct X-iter modes for players who want to target the game's most intense features. The official levels are 3x, 25x, 50x, 100x, and 500x, and each level directs the game towards different types of rounds.
| X-iter™ | Price | Description |
|---|---|---|
| Bonus Hunt | 3x | One drop with greatly increased chance to trigger the bonus. |
| Bandit Jailbreak | 25x | Triggers Bandit’s Escape directly. |
| Coin Game | 50x | Guarantees entry to Coin Game. |
| Bonus | 100x | Guarantees entry to the regular Bonus Game. |
| Super Bonus | 500x | Guarantees entry to Super Bonus on max grid. |
The official win and promo images show how the game's Western style is combined with high volatility and clear peaks. They are also good for quickly seeing the difference between regular rounds, bonus, and the bigger winning moments.
"The bandit makes a huge difference. When he comes in, it feels like the game shifts gear immediately."
"Train Heist is one of the most fun features I've seen in a Western slot in a long time. It feels both clear and unique."
"I like that the bonus isn't just free spins in a new costume, but that the same progression continues within it too."
"Pirots 3 has more personality than most slots in the same RTP class. Showdown and the bandit do a lot for the atmosphere."
"Coin Game is my favourite part. It almost feels like a separate mini-game when the train and lasso come in."
"This is my favourite in the series so far, precisely because everything is a bit bigger and a bit more unpredictable."
Dinoland
The parrots travel back to the Cretaceous period. Explore a world filled with dinosaurs, amber symbols, and an expanded game grid. A massive upgrade from the original!
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An exciting twist on the classic format. Pirots X introduces a Cluster Pays mechanic and gigantic symbols for a whole new way to win.
Cursed Temple
The newest release! Two playable worlds: the cursed Egyptian temple and the underwater realm The Kraken, with the Golden Compass Cannon, portals and its own coin game.
Pirots 3 was launched on June 25, 2024.
The game starts on 7x6 and can expand to 8x7.
The feature is triggered when a bird collects the Key and the birds can no longer collect afterwards.
The regular bonus mode starts with 5 Free Drops.
The official levels are 3x, 25x, 50x, 100x and 500x.
The max win in Pirots 3 is 10,000x the bet.
The red gem is the highest paying, giving 30.00 at level 7.
Train Heist transports a bird between the sides of the game board and simultaneously provides new feature symbols from the train.